* Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the

original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your framerate.  So I sort of had to "choose" a correct
speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok.  There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting
a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable
* Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters
* Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk)


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1514 353e56fe-9613-0410-8469-b96ad8e6f29c
This commit is contained in:
seth 2017-09-29 13:13:36 +00:00
parent ed55a08ab2
commit 4174db5427
7 changed files with 103 additions and 42 deletions

View file

@ -7,7 +7,8 @@
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@ -30,7 +31,7 @@
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