Commit graph

8 commits

Author SHA1 Message Date
seth
0bf781e005 * (Bugfix) Fixed a script crash. This bug was also in the legacy dink
* (Windows) "Tap to continue" is no longer shown when waiting for a keypress, but will still be shown on touch-devices
* Fixed bug where any DMOD directory starting with "dink" was ignored from the internal DMOD listing screen.  Oops, that was a pretty bad one, sorry dinkcrft.

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1489 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-18 01:41:26 +00:00
seth
9f9b1c3078 * (Bugfix) Rewrote some nasty code that I could no longer understand, THE LAST QUEST (part 2)'s cool room slide/warp effect now works right
* Added "Debug DinkC Toggle" to cheat menu, it shows collision boxes and causes the log (log.txt or choose view log from debug menu)
- Note:  Save state format has been changed again, so old save states won't load

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1487 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-17 09:50:30 +00:00
seth
d8bb8b8c77 * (DinkC) DinkC version is now reported as 110 instead of 109
* (Bugfix) Fixed issue with set_frame_frame, the DMOD Mayhem now works (is this DMOD for pyschopaths?!?! Not saying I didn't have fun though)
* (Bugfix) Fixed another incorrect color issue with fill_screen
* (Bugfix) Fixed horrible issue where the last line in a script might not get run.  This fixed the intro screen to Lost Forest Romp

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1486 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-17 04:54:34 +00:00
seth
04f68e8125 * (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets
the active DMOD dir to the DMODs parent directory for that session.  Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory
* (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place
* (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0
- Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does)
* (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed
* (bugfix) M can now be used to turn off the map, previously it only worked to turn it on
* (bugfix) Status bar no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1484 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-16 15:16:26 +00:00
seth
ba5fb5abbf * Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu.  Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* Some junk removed from the debug log

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1482 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-15 14:10:37 +00:00
seth
b0c238e042 Few more things for Dink HD
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1471 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 05:01:10 +00:00
seth
5cb61c06b7 Dink project file
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1470 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:59:21 +00:00
seth
d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00