* Versioned to 1.92 due to the bugfix
* Warning, if compiled in debug mode I have crap in there that makes stuff run slow
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1632 353e56fe-9613-0410-8469-b96ad8e6f29c
* Some misc fixes to stuff
* File import/export partially done, not ready yet
* HTML5 build system updated to use new shared template code
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1627 353e56fe-9613-0410-8469-b96ad8e6f29c
* (html5) -s PRECISE_F32=2 was added to the compile, fixes "drunk midi". However, it hurts performance. This will be removed after FMOD fixes their stuff (see http://www.fmod.org/questions/question/midi-sounds-drunk-in-html5/ )
* (html5) Enabled Proton's persistent support for dink/dmod installs and saves
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1621 353e56fe-9613-0410-8469-b96ad8e6f29c
* DMOD installer progress now switches to showing MB instead of K if the size is big
* BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!)
* load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1517 353e56fe-9613-0410-8469-b96ad8e6f29c
* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed
* Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do
it so going with that
* Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08)
* Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them
* Crash logging should show correct function names. I mean it this time!
- Some mobile related files added now that I'm starting to work on that side too
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1512 353e56fe-9613-0410-8469-b96ad8e6f29c
* Made dialog box background look better by making it 32 bit with alpha, no more "cracks" at some resolutions. Custom dialogs may still get line cracks at non 640X480 but whatever
* Default resolution is now 1024X768 fullscreen instead of 640X480
* dmod listing is packed tighter and now sorted alphabetically by dmod name, not directory name
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1509 353e56fe-9613-0410-8469-b96ad8e6f29c
* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania
* Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08
* (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania)
* Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08
* Mouse can now be used to select dialog options
* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
(dmod list downloading is currently in a broken state)
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1494 353e56fe-9613-0410-8469-b96ad8e6f29c
the active DMOD dir to the DMODs parent directory for that session. Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory
* (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place
* (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0
- Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does)
* (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed
* (bugfix) M can now be used to turn off the map, previously it only worked to turn it on
* (bugfix) Status bar no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1484 353e56fe-9613-0410-8469-b96ad8e6f29c
a clean install. If you've dragged the dink window to a weird size it won't be able to go fullscreen which is kind of weird, but it does give a clear error message. It should probably
enumerate graphic modes and choose one if the current one is invalid, or let the user choose, meh
(requires proton branch update too)
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1479 353e56fe-9613-0410-8469-b96ad8e6f29c