Commit graph

7 commits

Author SHA1 Message Date
seth
c648a1d1fb * Save data import/export added! Quick states automatically load the correct dmod if needed, but aren't able to auto-download them if they aren't installed. (it will give a clear message though) The filename of the uploaded quicksave doesn't matter.
* Saving and loading normal save file isn't as smooth, the dmod data simply isn't in the file, unlike quicksave data.  It just adds the exact file uploaded, so having the correct filename matters.  (it will strip out the " (1)" at the end though if needed, chrome adds that if a file already exists during a download)
* Added Dan's fixed fire graphic on the main menu (ipad size), fixes an animation problem I never noticed before!
* Fixed the click to open URL issues (they have to be done on a mouse down, not a mouse up, to get around browser security)
* Cleaned up the About screen a bit, made dink network URL first, removed the rtsoft forum URL.  Added "and includes additional contributions from Dan Walma." to the HD credits part
* Updated FMOD, was able to remove the PRECISE_F32=2 which should improve performance a bit
* FPS now locked at 60 fps
* Some fixes for playing on mobile, not done

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1630 353e56fe-9613-0410-8469-b96ad8e6f29c
2018-06-14 12:16:49 +00:00
seth
7b8c9cb79a * Fixed issue with Bloop being slow (actually that's a Proton fix, so update that!)
* Some misc fixes to stuff
* File import/export partially done, not ready yet
* HTML5 build system updated to use new shared template code

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1627 353e56fe-9613-0410-8469-b96ad8e6f29c
2018-06-13 11:00:20 +00:00
seth
7e962c97e0 * Savestates should now properly restore the background in dmods that use mouse controls and tiles at the same time
* Some tweaks with when mouse buttons are processed (only in mouse cursor modes or a dialog menu)
* Misc work on touch controls to prepare for the mobile releases
* Added some names to credits (if you notice I added anybody twice or would rather be credited a different way or not at all, let me know!)
* Fixed bug that could sort of over-write random data if more than 100 sprites were active.. wow, bad

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1518 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-10-05 04:26:35 +00:00
seth
45e7f2bd60 * Applied 16 bit bmp loading fix to "fancy shadows" version too, forgot before
* (Bugfix) Dink is no longer sometimes incorrectly shown on screen right as a dmod is started
* (Windows, DinkC, Performance) Logging code rewritten, it's was horribly slow before.  If a DMOD spammed "debug" messages it would previously drastically slow down the entire dmod
* (Bugfix) LOAD_SEQUENCE and LOAD_SEQUENCE_NOW fixes, fixes stuff in many dmods
* Improved mouse handling on dialog menus, no longer accidently select the first option of the dink menu if you click slow after using HD's escape menu to get there

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1507 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-24 16:47:52 +00:00
seth
a5da7058ed * (Bugfix) Fixed issue with not being able to set long delays in sprites (fixed dancing knight in Bugmania)
* (Bugfix) Fixed DinkC "!=" command which was renamed "!" for some reason. This fixed the goto in Bugmania
* Enabled support for >= and <= in DinkC, not sure why it was commented out before, they were active in 1.08
* (Bugfix) Status bar will now be drawn even when mouse mode is active if needed (it now shows up in Bugmania)
* Space no longer selects dialog, you'll have to use ENTER or CONTROL like on 1.08
* Mouse can now be used to select dialog options
* Fixed mouse issue with Bugmania in the town where it wasn't sending button down messages
(dmod list downloading is currently in a broken state)


git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1494 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-19 10:58:00 +00:00
seth
e3ad75909f * (Windows) Mouse-controlled screens in DMODs control better and hide the original mouse cursor
* (Windows) Now remembers screen size and fullscreen mode (don't forget, you can drag the window corners around to customize the screen size as well)
* (Windows) Input URL input area gets focus by default when installing a DMOD by URL
* (bugfix) Can no longer tap F8 during a game load to load a save state too early which can freeze the game
* (bugfix) Fixed issue where 32 bit tilebitmaps would go wonky when reloading the surface
* Default color under status bar is now black, fixes issue when transparent colors are used in the stats area, random garbage would show through

git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1473 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-13 01:24:32 +00:00
seth
d4f66a5d2e Initial commit of Dink Smallwood HD source. See the "Programmer readme.txt" for information on how to set it up.
git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1469 353e56fe-9613-0410-8469-b96ad8e6f29c
2017-09-12 04:57:47 +00:00