original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your framerate. So I sort of had to "choose" a correct speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok. There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable * Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters * Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk) git-svn-id: svn://rtsoft.com/rtsvn/projects/RTDink@1514 353e56fe-9613-0410-8469-b96ad8e6f29c |
||
---|---|---|
.. | ||
iPhoneRTDink.sln | ||
resource.h | ||
winRTDink.aps | ||
winRTDink.rc | ||
winRTDink.vcproj | ||
winRTDink.vcxproj | ||
winRTDink.vcxproj.filters | ||
winRTDink.vcxproj.user |