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- center-aligned all columns in monster stat blocks and standardized widths (each column is now the maximum required width to accommodate an ability score of `30 (+10)`)
33 lines
No EOL
1.1 KiB
Markdown
Executable file
33 lines
No EOL
1.1 KiB
Markdown
Executable file
### Thug
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*Medium humanoid (any race), any non-good alignment*
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**Armor Class** 11 (leather armor)
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**Hit Points** 32 (5d8 + 10)
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**Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
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**Skills** Intimidation +2
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**Senses** passive Perception 10
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**Languages** any one language (usually Common)
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**Challenge** 1/2 (100 XP)
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***Pack Tactics***. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
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###### Actions
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***Multiattack***. The thug makes two melee attacks.
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***Mace***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (1d6 + 2) bludgeoning damage.
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***Heavy Crossbow***. *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (1d10) piercing damage.
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**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. |