dnd5e-obsidian/compendium/bestiary/beast/elk.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/size/large
- monster/type/beast
aliases: ["Elk"]
---
# Elk
*Source: SRD / Basic Rules*
```ad-statblock
title: Elk
![](compendium/bestiary/beast/token/elk.png#token)
*Large beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 13 (`2d10 + 2`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|10 (+0)|12 (+1)| 2 (-4)|10 (+0)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/4
## Traits
***Charge.*** If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (`2d6`) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) bludgeoning damage.
***Hooves.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one [prone](rules/conditions.md#prone) creature. *Hit:* 8 (`2d4 + 3`) bludgeoning damage.
```
^statblock
## Environment
grassland, forest, hill