dnd5e-obsidian/compendium/bestiary/beast/giant-scorpion.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/desert
- monster/size/large
- monster/type/beast
aliases: ["Giant Scorpion"]
---
# Giant Scorpion
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Scorpion
![](compendium/bestiary/beast/token/giant-scorpion.png#token)
*Large beast, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 52 (`7d10 + 14`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|13 (+1)|15 (+2)| 1 (-5)| 9 (-1)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** blindsight 60 ft., passive Perception 9
- **Languages** —
- **Challenge** 3
## Actions
***Multiattack.*** The scorpion makes three attacks: two with its claws and one with its sting.
***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) bludgeoning damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (`1d10 + 2`) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (`4d10`) poison damage on a failed save, or half as much damage on a successful one.
```
^statblock
## Environment
desert