dnd5e-obsidian/compendium/bestiary/beast/giant-wasp.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Giant Wasp"]
---
# Giant Wasp
*Source: SRD / Basic Rules*
```ad-statblock
title: Giant Wasp
![](compendium/bestiary/beast/token/giant-wasp.png#token)
*Medium beast, Unaligned*
- **Armor Class** 12
- **Hit Points** 13 (`3d8`)
- **Speed** 10 ft., fly 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|14 (+2)|10 (+0)| 1 (-5)|10 (+0)| 3 (-4)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 1/2
## Actions
***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (`3d6`) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but [poisoned](rules/conditions.md#poisoned) for 1 hour, even after regaining hit points, and is [paralyzed](rules/conditions.md#paralyzed) while [poisoned](rules/conditions.md#poisoned) in this way.
```
^statblock
## Environment
grassland, forest, urban