dnd5e-obsidian/compendium/bestiary/beast/goat.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/urban
- monster/size/medium
- monster/type/beast
aliases: ["Goat"]
---
# Goat
*Source: SRD / Basic Rules*
```ad-statblock
title: Goat
![](compendium/bestiary/beast/token/goat.png#token)
*Medium beast, Unaligned*
- **Armor Class** 10
- **Hit Points** 4 (`1d8`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** —
- **Challenge** 0
## Traits
***Charge.*** If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (`1d4`) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
***Sure-Footed.*** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it [prone](rules/conditions.md#prone).
## Actions
***Ram.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (`1d4 + 1`) bludgeoning damage.
```
^statblock
## Environment
mountain, grassland, hill, urban