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55 lines
2 KiB
Markdown
55 lines
2 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/large
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- monster/type/elemental
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aliases: ["Salamander"]
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---
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# Salamander
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Salamander
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*Large elemental, Neutral Evil*
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 90 (`12d10 + 24`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|18 (+4)|14 (+2)|15 (+2)|11 (+0)|10 (+0)|12 (+1)|
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- **Proficiency Bonus** +3
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Damage Vulnerabilities** cold
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- **Damage Resistances** bludgeoning, piercing, slashing from nonmagical attacks
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- **Damage Immunities** fire
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- **Languages** Ignan
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- **Challenge** 5
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## Traits
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***Heated Body.*** A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (`2d6`) fire damage.
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***Heated Weapons.*** Any metal melee weapon the salamander wields deals an extra 3 (`1d6`) fire damage on a hit (included in the attack).
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## Actions
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***Multiattack.*** The salamander makes two attacks: one with its spear and one with its tail.
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***Spear.*** *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage, or 13 (`2d8 + 4`) piercing damage if used with two hands to make a melee attack, plus 3 (`1d6`) fire damage.
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***Tail.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (`2d6 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage, and the target is [grappled](rules/conditions.md#grappled) (escape DC 14). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
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```
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^statblock
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## Environment
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underdark
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