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49 lines
2 KiB
Markdown
49 lines
2 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/size/tiny
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- monster/type/fey
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aliases: ["Sprite"]
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---
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# Sprite
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Sprite
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*Tiny fey, Neutral Good*
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- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md))
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- **Hit Points** 2 (`1d4`)
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- **Speed** 10 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Perception +3, Stealth +8
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- **Senses** passive Perception 13
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- **Languages** Common, Elvish, Sylvan
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- **Challenge** 1/4
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## Actions
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***Longsword.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
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***Shortbow.*** *Ranged Weapon Attack:* +6 to hit, range 40/160 ft., one target. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. If its saving throw result is 5 or lower, the [poisoned](rules/conditions.md#poisoned) target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature takes an action to shake it awake.
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***Heart Sight.*** The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
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***Invisibility.*** The sprite magically turns [invisible](rules/conditions.md#invisible) until it attacks or casts a spell, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the sprite wears or carries is [invisible](rules/conditions.md#invisible) with it.
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```
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^statblock
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## Environment
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forest
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