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Sprite
Source: SRD / Basic Rules
title: Sprite

*Tiny fey, Neutral Good*
- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 2 (`1d4`)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +8
- **Senses** passive Perception 13
- **Languages** Common, Elvish, Sylvan
- **Challenge** 1/4
## Actions
***Longsword.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
***Shortbow.*** *Ranged Weapon Attack:* +6 to hit, range 40/160 ft., one target. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. If its saving throw result is 5 or lower, the [poisoned](rules/conditions.md#poisoned) target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature takes an action to shake it awake.
***Heart Sight.*** The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
***Invisibility.*** The sprite magically turns [invisible](rules/conditions.md#invisible) until it attacks or casts a spell, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the sprite wears or carries is [invisible](rules/conditions.md#invisible) with it.
^statblock
Environment
forest