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54 lines
1.9 KiB
Markdown
54 lines
1.9 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/size/medium
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- monster/type/fiend/devil
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aliases: ["Barbed Devil"]
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---
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# Barbed Devil
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Barbed Devil
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*Medium fiend (devil), Lawful Evil*
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 110 (`13d8 + 52`)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
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- **Proficiency Bonus** +3
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- **Saving Throws** Strength +6, Constitution +7, Wisdom +5, Charisma +5
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- **Skills** Deception +5, Insight +5, Perception +8
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- **Senses** darkvision 120 ft., passive Perception 18
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- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
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- **Damage Immunities** fire, poison
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- **Condition Immunities** poisoned
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- **Languages** Infernal, telepathy 120 ft.
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- **Challenge** 5
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## Traits
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***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (`1d10`) piercing damage to any creature grappling it.
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***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.
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***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
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## Actions
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***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
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***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
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***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage.
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***Hurl Flame.*** *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (`3d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
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```
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^statblock
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