dnd5e-obsidian/compendium/bestiary/fiend/barbed-devil.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/size/medium
- monster/type/fiend/devil
aliases: ["Barbed Devil"]
---
# Barbed Devil
*Source: SRD / Basic Rules*
```ad-statblock
title: Barbed Devil
![](compendium/bestiary/fiend/token/barbed-devil.png#token)
*Medium fiend (devil), Lawful Evil*
- **Armor Class** 15 (natural armor)
- **Hit Points** 110 (`13d8 + 52`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
- **Proficiency Bonus** +3
- **Saving Throws** Strength +6, Constitution +7, Wisdom +5, Charisma +5
- **Skills** Deception +5, Insight +5, Perception +8
- **Senses** darkvision 120 ft., passive Perception 18
- **Damage Resistances** cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- **Damage Immunities** fire, poison
- **Condition Immunities** poisoned
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 5
## Traits
***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (`1d10`) piercing damage to any creature grappling it.
***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.
***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage.
***Tail.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage.
***Hurl Flame.*** *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (`3d6`) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
```
^statblock