dnd5e-obsidian/compendium/bestiary/humanoid/bandit.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/arctic
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/hill
- monster/environment/urban
- monster/size/medium
- monster/type/humanoid/any-race
aliases: ["Bandit"]
---
# Bandit
*Source: SRD / Basic Rules*
```ad-statblock
title: Bandit
![](compendium/bestiary/humanoid/token/bandit.png#token)
*Medium humanoid (any race), Any Non-Lawful alignment*
- **Armor Class** 12 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|12 (+1)|12 (+1)|10 (+0)|10 (+0)|10 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 1/8
## Actions
***Scimitar.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) slashing damage.
***Light Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
```
^statblock
## Environment
coastal, hill, arctic, urban, forest, desert