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57 lines
2 KiB
Markdown
57 lines
2 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/underdark
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- monster/size/small
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- monster/type/humanoid/gnome
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aliases: ["Deep Gnome (Svirfneblin)"]
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---
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# Deep Gnome (Svirfneblin)
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Deep Gnome (Svirfneblin)
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*Small humanoid (gnome), Neutral Good*
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- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
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- **Hit Points** 16 (`3d6 + 6`)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** Investigation +3, Perception +2, Stealth +4
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Languages** Gnomish, Terran, Undercommon
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- **Challenge** 1/2
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## Traits
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***Stone Camouflage.*** The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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***Gnome Cunning.*** The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
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***Innate Spellcasting.*** The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
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**At will**: [nondetection](compendium/spells/nondetection.md) (self only)
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**1/day each**: [blindness/deafness](compendium/spells/blindness-deafness.md), [blur](compendium/spells/blur.md), [disguise self](compendium/spells/disguise-self.md)
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## Actions
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***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
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***Poisoned Dart.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
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```
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^statblock
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## Environment
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underdark
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