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Deep Gnome (Svirfneblin)
Source: SRD / Basic Rules
title: Deep Gnome (Svirfneblin)

*Small humanoid (gnome), Neutral Good*
- **Armor Class** 15 ([chain shirt](compendium/items/chain-shirt.md))
- **Hit Points** 16 (`3d6 + 6`)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Investigation +3, Perception +2, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** Gnomish, Terran, Undercommon
- **Challenge** 1/2
## Traits
***Stone Camouflage.*** The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
***Gnome Cunning.*** The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
***Innate Spellcasting.*** The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
**At will**: [nondetection](compendium/spells/nondetection.md) (self only)
**1/day each**: [blindness/deafness](compendium/spells/blindness-deafness.md), [blur](compendium/spells/blur.md), [disguise self](compendium/spells/disguise-self.md)
## Actions
***War Pick.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
***Poisoned Dart.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (`1d4 + 2`) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
^statblock
Environment
underdark