dnd5e-obsidian/compendium/bestiary/humanoid/goblin.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/underdark
- monster/size/small
- monster/type/humanoid/goblinoid
aliases: ["Goblin"]
---
# Goblin
*Source: SRD / Basic Rules*
```ad-statblock
title: Goblin
![](compendium/bestiary/humanoid/token/goblin.png#token)
*Small humanoid (goblinoid), Neutral Evil*
- **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md), [shield](compendium/items/shield.md))
- **Hit Points** 7 (`2d6`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Stealth +6
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** Common, Goblin
- **Challenge** 1/4
## Traits
***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
## Actions
***Scimitar.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (`1d6 + 2`) slashing damage.
***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (`1d6 + 2`) piercing damage.
```
^statblock
## Environment
underdark, grassland, forest, hill