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59 lines
2.2 KiB
Markdown
59 lines
2.2 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-monster
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tags:
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- compendium/src/5e/mm
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- monster/environment/forest
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- monster/environment/swamp
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- monster/environment/urban
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- monster/size/tiny
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- monster/type/undead
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aliases: ["Will-o'-Wisp"]
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---
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# Will-o'-Wisp
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*Source: SRD / Basic Rules*
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```ad-statblock
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title: Will-o'-Wisp
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*Tiny undead, Chaotic Evil*
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- **Armor Class** 19
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- **Hit Points** 22 (`9d4`)
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- **Speed** 0 ft., fly 50 ft. (hover)
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
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- **Proficiency Bonus** +2
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- **Saving Throws** ⏤
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- **Skills** ⏤
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Damage Resistances** acid; cold; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks
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- **Damage Immunities** lightning, poison
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- **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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- **Languages** the languages it knew in life
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- **Challenge** 2
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## Traits
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***Consume Life.*** As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (`3d6`) hit points.
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***Ephemeral.*** The will-o'-wisp can't wear or carry anything.
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***Incorporeal Movement.*** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
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***Variable Illumination.*** The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
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## Actions
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***Shock.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d8`) lightning damage.
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***Invisibility.*** The will-o'-wisp and its light magically become [invisible](rules/conditions.md#invisible) until it attacks or uses its Consume Life, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell).
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```
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^statblock
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## Environment
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forest, swamp, urban
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