dnd5e-obsidian/compendium/items/staff-of-charming.md

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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/attunement/required
- item/property/versatile
- item/rarity/rare
- item/tier/major
- item/wondrous/staff
aliases: ["Staff of Charming"]
---
# Staff of Charming
*Staff, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)*
- **Damage**:
- One-handed: 1d6 B
- Two-handed: 1d8 B
- **Properties**: Requires Attunement, Versatile
- **Cost**: ⏤
- **Weight**: 4.0 lbs.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast [charm person](compendium/spells/charm-person.md), [command](compendium/spells/command.md), or [comprehend languages](compendium/spells/comprehend-languages.md) from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains `1d8 + 2` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff becomes a nonmagical quarterstaff.
*Source: SRD / Basic Rules*