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54 lines
2.4 KiB
Markdown
54 lines
2.4 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/cleric
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- spell/class/druid
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- spell/level/5
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- spell/school/necromancy
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aliases: ["Contagion"]
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---
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# Contagion
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*5th-level, Necromancy*
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- **Casting time:** 1 action
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- **Range:** Touch
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- **Components:** V, S
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- **Duration:** 7 day
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Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is [poisoned](rules/conditions.md#poisoned).
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At the end of each of the [poisoned](rules/conditions.md#poisoned) target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer [poisoned](rules/conditions.md#poisoned), and the spell ends. If the target fails three of these saves, the target is no longer [poisoned](rules/conditions.md#poisoned), but choose one of the diseases below. The target is subjected to the chosen disease for the spell's duration.
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Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.
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## Blinding Sickness
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Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is [blinded](rules/conditions.md#blinded).
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## Filth Fever
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A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
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## Flesh Rot
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The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
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## Mindfire
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The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the [confusion](compendium/spells/confusion.md) spell during combat.
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## Seizure
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The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
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## Slimy Doom
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The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is [stunned](rules/conditions.md#stunned) until the end of its next turn.
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## Summary
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**Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md)
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*Source: SRD / Basic Rules*
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