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32 lines
1.8 KiB
Markdown
32 lines
1.8 KiB
Markdown
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---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/7
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- spell/school/evocation
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aliases: ["Delayed Blast Fireball"]
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---
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# Delayed Blast Fireball
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*7th-level, Evocation*
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- **Casting time:** 1 action
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- **Range:** 150 feet
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- **Components:** V, S, a tiny ball of bat guano and sulfur
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- **Duration:** Concentration, up to 1 minute
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A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your [concentration](rules/conditions.md#concentration) is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
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The spell's base damage is `12d6`. If at the end of your turn the bead has not yet detonated, the damage increases by `1d6`.
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If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
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The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
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**At Higher Levels.** When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
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**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules*
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