dnd5e-obsidian/compendium/spells/ice-storm.md

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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/druid
- spell/class/sorcerer
- spell/class/wizard
- spell/level/4
- spell/school/evocation
aliases: ["Ice Storm"]
---
# Ice Storm
*4th-level, Evocation*
- **Casting time:** 1 action
- **Range:** 300 feet
- **Components:** V, S, a pinch of dust and a few drops of water
- **Duration:** Instantaneous
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes `2d8` bludgeoning damage and `4d6` cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
**At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
*Source: SRD / Basic Rules*