dnd5e-obsidian/compendium/spells/sunbeam.md

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---
obsidianUIMode: preview
cssclasses: json5e-spell
tags:
- compendium/src/5e/phb
- spell/class/druid
- spell/class/sorcerer
- spell/class/wizard
- spell/level/6
- spell/school/evocation
aliases: ["Sunbeam"]
---
# Sunbeam
*6th-level, Evocation*
- **Casting time:** 1 action
- **Range:** Self (60-feet line)
- **Components:** V, S, a magnifying glass
- **Duration:** Concentration, up to 1 minute
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes `6d8` radiant damage and is [blinded](rules/conditions.md#blinded) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](rules/conditions.md#blinded) by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
**Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
*Source: SRD / Basic Rules*