dnd5e-obsidian/compendium/bestiary/beast/stirge.md

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---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/coastal
- monster/environment/desert
- monster/environment/forest
- monster/environment/grassland
- monster/environment/hill
- monster/environment/mountain
- monster/environment/swamp
- monster/environment/underdark
- monster/environment/urban
- monster/size/tiny
- monster/type/beast
aliases: ["Stirge"]
---
# Stirge
*Source: SRD / Basic Rules*
```ad-statblock
title: Stirge
![](compendium/bestiary/beast/token/stirge.png#token)
*Tiny beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 2 (`1d4`)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** —
- **Challenge** 1/8
## Actions
***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
```
^statblock
## Environment
grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark