mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-25 17:09:11 +00:00
55 lines
2.3 KiB
Markdown
55 lines
2.3 KiB
Markdown
|
---
|
||
|
obsidianUIMode: preview
|
||
|
cssclasses: json5e-monster
|
||
|
tags:
|
||
|
- compendium/src/5e/mm
|
||
|
- monster/environment/urban
|
||
|
- monster/size/medium
|
||
|
- monster/type/humanoid/any-race
|
||
|
aliases: ["Assassin"]
|
||
|
---
|
||
|
# Assassin
|
||
|
*Source: SRD / Basic Rules*
|
||
|
|
||
|
```ad-statblock
|
||
|
title: Assassin
|
||
|

|
||
|
*Medium humanoid (any race), Any Non-Good alignment*
|
||
|
|
||
|
- **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md))
|
||
|
- **Hit Points** 78 (`12d8 + 24`)
|
||
|
- **Speed** 30 ft.
|
||
|
|
||
|
|STR|DEX|CON|INT|WIS|CHA|
|
||
|
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||
|
|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
|
||
|
|
||
|
- **Proficiency Bonus** +3
|
||
|
- **Saving Throws** Dexterity +6, Intelligence +4
|
||
|
- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
|
||
|
- **Senses** passive Perception 13
|
||
|
- **Damage Resistances** poison
|
||
|
- **Languages** Thieves' cant plus any two languages
|
||
|
- **Challenge** 8
|
||
|
|
||
|
## Traits
|
||
|
|
||
|
***Assassinate.*** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
|
||
|
|
||
|
***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
|
||
|
|
||
|
***Sneak Attack (1/Turn).*** The assassin deals an extra 14 (`4d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't [incapacitated](rules/conditions.md#incapacitated) and the assassin doesn't have disadvantage on the attack roll.
|
||
|
|
||
|
## Actions
|
||
|
|
||
|
***Multiattack.*** The assassin makes two shortsword attacks.
|
||
|
|
||
|
***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
|
||
|
|
||
|
***Light Crossbow.*** *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one.
|
||
|
```
|
||
|
^statblock
|
||
|
|
||
|
## Environment
|
||
|
|
||
|
urban
|