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1.4 KiB
1.4 KiB
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Dire Wolf
Source: SRD / Basic Rules
title: Dire Wolf

*Large beast, Unaligned*
- **Armor Class** 14 (natural armor)
- **Hit Points** 37 (`5d10 + 10`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** —
- **Challenge** 1
## Traits
***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
^statblock
Environment
forest, hill