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Giant Octopus
Source: SRD / Basic Rules
title: Giant Octopus

*Large beast, Unaligned*
- **Armor Class** 11
- **Hit Points** 52 (`8d10 + 8`)
- **Speed** 10 ft., swim 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +4, Stealth +5
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** —
- **Challenge** 1
## Traits
***Hold Breath.*** While out of water, the octopus can hold its breath for 1 hour.
***Underwater Camouflage.*** The octopus has advantage on Dexterity ([Stealth](rules/skills.md#Stealth)) checks made while underwater.
***Water Breathing.*** The octopus can breathe only underwater.
## Actions
***Tentacles.*** *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (`2d6 + 3`) bludgeoning damage. If the target is a creature, it is [grappled](rules/conditions.md#grappled) (escape DC 16). Until this grapple ends, the target is [restrained](rules/conditions.md#restrained), and the octopus can't use its tentacles on another target.
***Ink Cloud (Recharges after a Short or Long Rest).*** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
^statblock
Environment
underwater