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Reef Shark
Source: SRD / Basic Rules
title: Reef Shark

*Medium beast, Unaligned*
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (`4d8 + 4`)
- **Speed** swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|14 (+2)|13 (+1)|13 (+1)| 1 (-5)|10 (+0)| 4 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** blindsight 30 ft., passive Perception 12
- **Languages** —
- **Challenge** 1/2
## Traits
***Pack Tactics.*** The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
***Water Breathing.*** The shark can breathe only underwater.
## Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (`1d8 + 2`) piercing damage.
^statblock
Environment
underwater