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Hell Hound
Source: SRD / Basic Rules
title: Hell Hound

*Medium fiend, Lawful Evil*
- **Armor Class** 15 (natural armor)
- **Hit Points** 45 (`7d8 + 14`)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|17 (+3)|12 (+1)|14 (+2)| 6 (-2)|13 (+1)| 6 (-2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +5
- **Senses** darkvision 60 ft., passive Perception 15
- **Damage Immunities** fire
- **Languages** understands Infernal but can't speak it
- **Challenge** 3
## Traits
***Keen Hearing and Smell.*** The hound has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell.
***Pack Tactics.*** The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage plus 7 (`2d6`) fire damage.
***Fire Breath (Recharge 5-6).*** The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (`6d6`) fire damage on a failed save, or half as much damage on a successful one.
^statblock
Environment
underdark, mountain