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Nalfeshnee
Source: SRD / Basic Rules
title: Nalfeshnee

*Large fiend (demon), Chaotic Evil*
- **Armor Class** 18 (natural armor)
- **Hit Points** 184 (`16d10 + 96`)
- **Speed** 20 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)|
- **Proficiency Bonus** +5
- **Saving Throws** Constitution +11, Intelligence +9, Wisdom +6, Charisma +7
- **Skills** ⏤
- **Senses** truesight 120 ft., passive Perception 11
- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** Abyssal, telepathy 120 ft.
- **Challenge** 13
## Traits
***Magic Resistance.*** The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
***Multiattack.*** The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 32 (`5d10 + 5`) piercing damage.
***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (`3d6 + 5`) slashing damage.
***Horror Nimbus (Recharge 5-6).*** The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
***Teleport.*** The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
^statblock