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Nightmare
Source: SRD / Basic Rules
title: Nightmare

*Large fiend, Neutral Evil*
- **Armor Class** 13 (natural armor)
- **Hit Points** 68 (`8d10 + 24`)
- **Speed** 60 ft., fly 90 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|13 (+1)|15 (+2)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 11
- **Damage Immunities** fire
- **Languages** understands Abyssal, Common, and Infernal but can't speak
- **Challenge** 3
## Traits
***Confer Fire Resistance.*** The nightmare can grant resistance to fire damage to anyone riding it.
***Illumination.*** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
## Actions
***Hooves.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage plus 7 (`2d6`) fire damage.
***Ethereal Stride.*** The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
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