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Stone Giant
Source: SRD / Basic Rules
title: Stone Giant

*Huge giant, Neutral*
- **Armor Class** 17 (natural armor)
- **Hit Points** 126 (`11d12 + 55`)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|15 (+2)|20 (+5)|10 (+0)|12 (+1)| 9 (-1)|
- **Proficiency Bonus** +3
- **Saving Throws** Dexterity +5, Constitution +8, Wisdom +4
- **Skills** Athletics +12, Perception +4
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** Giant
- **Challenge** 7
## Traits
***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
***Multiattack.*** The giant makes two greatclub attacks.
***Greatclub.*** *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (`3d8 + 6`) bludgeoning damage.
***Rock.*** *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (`4d10 + 6`) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked [prone](rules/conditions.md#prone).
## Reactions
***Rock Catching.*** If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
^statblock
Environment
underdark, mountain, hill