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Storm Giant
Source: SRD / Basic Rules
title: Storm Giant

*Huge giant, Chaotic Good*
- **Armor Class** 16 ([scale mail](compendium/items/scale-mail.md))
- **Hit Points** 230 (`20d12 + 100`)
- **Speed** 50 ft., swim 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|29 (+9)|14 (+2)|20 (+5)|16 (+3)|18 (+4)|18 (+4)|
- **Proficiency Bonus** +5
- **Saving Throws** Strength +14, Constitution +10, Wisdom +9, Charisma +9
- **Skills** Arcana +8, Athletics +14, History +8, Perception +9
- **Senses** passive Perception 19
- **Damage Resistances** cold
- **Damage Immunities** lightning, thunder
- **Languages** Common, Giant
- **Challenge** 13
## Traits
***Amphibious.*** The giant can breathe air and water.
***Innate Spellcasting.*** The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
**At will**: [detect magic](compendium/spells/detect-magic.md), [feather fall](compendium/spells/feather-fall.md), [levitate](compendium/spells/levitate.md), [light](compendium/spells/light.md)
**3/day each**: [control weather](compendium/spells/control-weather.md), [water breathing](compendium/spells/water-breathing.md)
## Actions
***Multiattack.*** The giant makes two greatsword attacks.
***Greatsword.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (`6d6 + 9`) slashing damage.
***Rock.*** *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (`4d12 + 9`) bludgeoning damage.
***Lightning Strike (Recharge 5-6).*** The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (`12d8`) lightning damage on a failed save, or half as much damage on a successful one.
^statblock
Environment
coastal, underwater