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Druid
Source: SRD / Basic Rules
title: Druid

*Medium humanoid (any race), Any alignment*
- **Armor Class** 11 (16 with [barkskin](compendium/spells/barkskin.md))
- **Hit Points** 27 (`5d8 + 5`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|12 (+1)|13 (+1)|12 (+1)|15 (+2)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Medicine +4, Nature +3, Perception +4
- **Senses** passive Perception 14
- **Languages** Druidic plus any two languages
- **Challenge** 2
***Spellcasting.*** The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
**Cantrips (at will)**: [druidcraft](compendium/spells/druidcraft.md), [produce flame](compendium/spells/produce-flame.md), [shillelagh](compendium/spells/shillelagh.md)
**1st level (4 1st-level slots)**: [entangle](compendium/spells/entangle.md), [longstrider](compendium/spells/longstrider.md), [speak with animals](compendium/spells/speak-with-animals.md), [thunderwave](compendium/spells/thunderwave.md)
**2nd level (3 2nd-level slots)**: [animal messenger](compendium/spells/animal-messenger.md), [barkskin](compendium/spells/barkskin.md)
## Actions
***Quarterstaff.*** *Melee Weapon Attack:* +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. *Hit:* 3 (`1d6`) bludgeoning damage, 4 (`1d8`) bludgeoning damage if wielded with two hands, or 6 (`1d8 + 2`) bludgeoning damage with [shillelagh](compendium/spells/shillelagh.md).
^statblock
Environment
coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert