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Tribal Warrior
Source: SRD / Basic Rules
title: Tribal Warrior

*Medium humanoid (any race), Any alignment*
- **Armor Class** 12 ([hide armor](compendium/items/hide-armor.md))
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|11 (+0)|12 (+1)| 8 (-1)|11 (+0)| 8 (-1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** passive Perception 10
- **Languages** any one language
- **Challenge** 1/8
## Traits
***Pack Tactics.*** The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Spear.*** *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (`1d6 + 1`) piercing damage, or 5 (`1d8 + 1`) piercing damage if used with two hands to make a melee attack.
^statblock
Environment
coastal, mountain, grassland, hill, arctic, forest, swamp, underdark, desert