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Shambling Mound
Source: SRD / Basic Rules
title: Shambling Mound

*Large plant, Unaligned*
- **Armor Class** 15 (natural armor)
- **Hit Points** 136 (`16d10 + 48`)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)| 8 (-1)|16 (+3)| 5 (-3)|10 (+0)| 5 (-3)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** Stealth +2
- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10
- **Damage Resistances** cold, fire
- **Damage Immunities** lightning
- **Condition Immunities** blinded, deafened, exhaustion
- **Languages** —
- **Challenge** 5
## Traits
***Lightning Absorption.*** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
## Actions
***Multiattack.*** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is [grappled](rules/conditions.md#grappled) (escape DC 14), and the shambling mound uses its Engulf on it.
***Slam.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
***Engulf.*** The shambling mound engulfs a Medium or smaller creature [grappled](rules/conditions.md#grappled) by it. The engulfed target is [blinded](rules/conditions.md#blinded), [restrained](rules/conditions.md#restrained), and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (`2d8 + 4`) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
^statblock
Environment
forest, swamp