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Ogre Zombie
Source: SRD / Basic Rules
title: Ogre Zombie

*Large undead, Neutral Evil*
- **Armor Class** 8
- **Hit Points** 85 (`9d10 + 36`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)|
- **Proficiency Bonus** +2
- **Saving Throws** Wisdom +0
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** understands Common and Giant but can't speak
- **Challenge** 2
## Traits
***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
## Actions
***Morningstar.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (`2d8 + 4`) bludgeoning damage.
^statblock