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Wraith
Source: SRD / Basic Rules
title: Wraith

*Medium undead, Neutral Evil*
- **Armor Class** 13
- **Hit Points** 67 (`9d8 + 27`)
- **Speed** 0 ft., fly 60 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 6 (-2)|16 (+3)|16 (+3)|12 (+1)|14 (+2)|15 (+2)|
- **Proficiency Bonus** +3
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 12
- **Damage Resistances** acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- **Damage Immunities** necrotic, poison
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Languages** the languages it knew in life
- **Challenge** 5
## Traits
***Incorporeal Movement.*** The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object.
***Sunlight Sensitivity.*** While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on sight.
## Actions
***Life Drain.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 21 (`4d8 + 3`) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
***Create Specter.*** The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a [specter](compendium/bestiary/undead/specter.md) in the space of its corpse or in the nearest unoccupied space. The [specter](compendium/bestiary/undead/specter.md) is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
^statblock
Environment
underdark