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Assassin's Blood
Adventuring Gear, poison
- Properties: Poison
- Cost: 150 gp
- Weight: ⏤
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12
) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.
Source: SRD / Basic Rules