dnd5e-obsidian/compendium/items/hammer-of-thunderbolts.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

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---
obsidianUIMode: preview
cssclasses: json5e-item
tags:
- compendium/src/5e/dmg
- item/property/heavy
- item/property/martial
- item/property/two-handed
- item/rarity/legendary
- item/tier/major
- item/weapon/martial/melee
aliases: ["Hammer of Thunderbolts"]
---
# Hammer of Thunderbolts
*Melee Weapon, major, legendary*
- **Damage**: 2d6 B
- **Properties**: Heavy, Martial, Two-handed
- **Cost**: ⏤
- **Weight**: 10.0 lbs.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
## Giant's Bane (Requires Attunement)
You must be wearing a *belt of giant strength* (any variety) and [gauntlets of ogre power](compendium/items/gauntlets-of-ogre-power.md) to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of your next turn. The hammer regains `1d4 + 1` expended charges daily at dawn.
*Source: SRD / Basic Rules*