dnd5e-obsidian/compendium/spells/control-weather.md
Rebbecca Bishop 704166a4af
Initial Commit of 5e Data
Signed-off-by: Sigrunixia <Scholarlysigrun@icloud.com>
2023-09-15 21:32:07 -05:00

1.9 KiB
Raw Permalink Blame History

obsidianUIMode cssclasses tags aliases
preview json5e-spell
compendium/src/5e/phb
spell/class/cleric
spell/class/druid
spell/class/wizard
spell/level/8
spell/school/transmutation
Control Weather

Control Weather

8th-level, Transmutation

  • Casting time: 10 minute
  • Range: Self (5-miles radius)
  • Components: V, S, burning incense and bits of earth and wood mixed in water
  • Duration: Concentration, up to 8 hour

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

Stage Condition
1 Clear
2 Light clouds
3 Overcast or ground fog
4 Rain, hail, or snow
5 Torrential rain, driving hail, or blizzard
^precipitation

Temperature

Stage Condition
1 Unbearable heat
2 Hot
3 Warm
4 Cool
5 Cold
6 Arctic cold
^temperature

Wind

Stage Condition
1 Calm
2 Moderate wind
3 Strong wind
4 Gale
5 Storm
^wind

Classes: Cleric, Druid, Wizard

Source: SRD / Basic Rules