dnd5e-obsidian/compendium/spells/magic-weapon.md
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Magic Weapon

Magic Weapon

2nd-level, Transmutation

  • Casting time: 1 bonus
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Classes: Paladin, Wizard

Source: SRD / Basic Rules