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1.6 KiB
Markdown
32 lines
No EOL
1.6 KiB
Markdown
---
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obsidianUIMode: preview
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cssclasses: json5e-spell
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tags:
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- compendium/src/5e/phb
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- spell/class/sorcerer
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- spell/class/wizard
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- spell/level/2
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- spell/school/conjuration
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aliases: ["Web"]
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---
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# Web
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*2nd-level, Conjuration*
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- **Casting time:** 1 action
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- **Range:** 60 feet
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- **Components:** V, S, a bit of spiderweb
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- **Duration:** Concentration, up to 1 hour
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You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
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If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
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Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is [restrained](rules/conditions.md#restrained) as long as it remains in the webs or until it breaks free.
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A creature [restrained](rules/conditions.md#restrained) by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer [restrained](rules/conditions.md#restrained).
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The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing `2d4` fire damage to any creature that starts its turn in the fire.
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**Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md)
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*Source: SRD / Basic Rules* |