dnd5e-obsidian/compendium/spells/wind-walk.md
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Wind Walk

Wind Walk

6th-level, Transmutation

  • Casting time: 1 minute
  • Range: 30 feet
  • Components: V, S, fire and holy water
  • Duration: 8 hour

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Classes: Druid

Source: SRD / Basic Rules