5.1 KiB
[!infobox]+
Stats
Level Ranger - 6 Alignment: Chaotic Neutral Race: Elf - Wood Background: Folk Hero Deity: Solonor Thelandira Gender Male Age 141 Height 5ft 8 inches Weight 112 lb Size M STR 13 (+1) DEX 18 (+4) CON 12 (+1) INT 10 (0) WIS 16 (+3) CHA 8 (-1)
BACKGROUND INFO
Proficiency | Walking | INITIATIVE | ARMOUR CLASS | HP | MAX HP |
---|---|---|---|---|---|
+3 Bonus | 35ft Speed | +4 | 19 | 46 | 46 |
Saving Throws
☑ | STR | +5 | ☐ | INT | +1 |
---|---|---|---|---|---|
☑ | DEX | +8 | ☐ | WIS | +4 |
☐ | CON | +2 | ☐ | CHA | +0 |
SAVING THROW MODIFIERS
Advantage against being charmed, and magic can’t put you to sleep +1 Bonus on Saves
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Skills
PROF | MOD | SKILL | BONUS |
---|---|---|---|
☐ | DEX | Acrobatics | +4 |
☑ | WIS | Animal Handling | +6 |
☐ | INT | Arcana | +0 |
☐ | STR | Athletics | +1 |
☐ | CHA | Deception | -1 |
☐ | INT | History | +0 |
☑ | WIS | Insight | +6 |
☐ | CHA | Intimidation | -1 |
☐ | INT | Investigation | +0 |
☐ | WIS | Medicine | +3 |
☑ | INT | Nature | +3 |
☑ | WIS | Perception | +6 |
☐ | CHA | Performance | -1 |
☐ | CHA | Persuasion | -1 |
☐ | INT | Religion | +0 |
☐ | DEX | Sleight of Hand | +4 |
☑ | DEX | Stealth | +7 |
☑ | WIS | Survival | +6 |
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SENSES
16 | PASSIVE WIS (PERCEPTION) |
---|---|
10 | PASSIVE INT (INVESTIGATION) |
16 | PASSIVE WIS (INSIGHT) |
PROFICIENCIES AND LANGUAGES
ARMOUR
Light Armour, Medium Armour, Shields
WEAPONS
Martial Weapons, Simple Weapons
TOOLS
Carpenter’s Tools, Vehicles (Land)
LANGUAGES
Common, Draconic, Elvish, Orc
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Racial Features
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance
You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Ability Score Increase
Your Wisdom score increases by 1.
Elf Weapon Training
You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.
Fleet of Foot
Your base walking speed increases to 35 feet.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Primeval Awareness
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favoured terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Unarmed Strike
You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
ACTIONS • Attacks per Action: 2
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Sharpshooter - Feat
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage