mirror of
https://github.com/Obsidian-TTRPG-Community/dnd5e-markdown.git
synced 2025-03-26 09:29:08 +00:00
53 lines
No EOL
2 KiB
Markdown
53 lines
No EOL
2 KiB
Markdown
---
|
||
obsidianUIMode: preview
|
||
cssclasses: json5e-monster
|
||
tags:
|
||
- compendium/src/5e/mm
|
||
- monster/environment/underdark
|
||
- monster/size/medium
|
||
- monster/type/monstrosity
|
||
aliases: ["Rust Monster"]
|
||
---
|
||
# Rust Monster
|
||
*Source: SRD / Basic Rules*
|
||
|
||
```ad-statblock
|
||
title: Rust Monster
|
||

|
||
*Medium monstrosity, Unaligned*
|
||
|
||
- **Armor Class** 14 (natural armor)
|
||
- **Hit Points** 27 (`5d8 + 5`)
|
||
- **Speed** 40 ft.
|
||
|
||
|STR|DEX|CON|INT|WIS|CHA|
|
||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||
|13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)|
|
||
|
||
- **Proficiency Bonus** +2
|
||
- **Saving Throws** ⏤
|
||
- **Skills** ⏤
|
||
- **Senses** darkvision 60 ft., passive Perception 11
|
||
|
||
- **Languages** —
|
||
- **Challenge** 1/2
|
||
|
||
## Traits
|
||
|
||
***Iron Scent.*** The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
|
||
|
||
***Rust Metal.*** Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
|
||
|
||
## Actions
|
||
|
||
***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (`1d8 + 1`) piercing damage.
|
||
|
||
***Antennae.*** The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
|
||
|
||
If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
|
||
```
|
||
^statblock
|
||
|
||
## Environment
|
||
|
||
underdark |