dnd5e-obsidian/compendium/bestiary/celestial/planetar.md
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Planetar

Planetar

Source: SRD / Basic Rules

title: Planetar
![](compendium/bestiary/celestial/token/planetar.png#token)
*Large celestial, Lawful Good*

- **Armor Class** 19  (natural armor)
- **Hit Points** 200 (`16d10 + 112`)
- **Speed** 40 ft., fly 120 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)|

- **Proficiency Bonus** +5
- **Saving Throws** Constitution +12, Wisdom +11, Charisma +12
- **Skills** Perception +11
- **Senses** truesight 120 ft., passive Perception 21
- **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks
- **Condition Immunities** charmed, exhaustion, frightened
- **Languages** all, telepathy 120 ft.
- **Challenge** 16

## Traits

***Angelic Weapons.*** The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra `5d8` radiant damage (included in the attack).

***Divine Awareness.*** The planetar knows if it hears a lie.

***Magic Resistance.*** The planetar has advantage on saving throws against spells and other magical effects.

***Innate Spellcasting.*** The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

**At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [invisibility](compendium/spells/invisibility.md) (self only)

**1/day each**: [commune](compendium/spells/commune.md), [control weather](compendium/spells/control-weather.md), [insect plague](compendium/spells/insect-plague.md)

**3/day each**: [blade barrier](compendium/spells/blade-barrier.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [flame strike](compendium/spells/flame-strike.md), [raise dead](compendium/spells/raise-dead.md)

## Actions

***Multiattack.*** The planetar makes two melee attacks.

***Greatsword.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (`4d6 + 7`) slashing damage plus 22 (`5d8`) radiant damage.

***Healing Touch (4/Day).*** The planetar touches another creature. The target magically regains 30 (`6d8 + 3`) hit points and is freed from any curse, disease, poison, blindness, or deafness.

^statblock