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Markdown
55 lines
No EOL
3 KiB
Markdown
---
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obsidianUIMode: preview
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cssclasses: json5e-class
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tags:
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- class/warlock/fiend
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- compendium/src/5e/phb
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aliases: ["The Fiend"]
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---
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# The Fiend
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*[Warlock](warlock.md): Otherworldly Patron*
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*Source: SRD / Basic Rules*
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## Class Features
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### The Fiend (Level 1)
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You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.
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#### Expanded Spell List
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The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
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**Fiend Expanded Spells**
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| Spell Level | Spells |
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|-------------|--------|
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| 1st | [burning hands](compendium/spells/burning-hands.md), [command](compendium/spells/command.md) |
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| 2nd | [blindness/deafness](compendium/spells/blindness-deafness.md), [scorching ray](compendium/spells/scorching-ray.md) |
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| 3rd | [fireball](compendium/spells/fireball.md), [stinking cloud](compendium/spells/stinking-cloud.md) |
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| 4th | [fire shield](compendium/spells/fire-shield.md), [wall of fire](compendium/spells/wall-of-fire.md) |
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| 5th | [flame strike](compendium/spells/flame-strike.md), [hallow](compendium/spells/hallow.md) |
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^fiend-expanded-spells
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### Dark One's Blessing (Level 1)
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Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
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### Dark One's Own Luck (Level 6)
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Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a `d10` to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
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Once you use this feature, you can't use it again until you finish a short or long rest.
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### Fiendish Resilience (Level 10)
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Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
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### Hurl Through Hell (Level 14)
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Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
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At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes `10d10` psychic damage as it reels from its horrific experience.
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Once you use this feature, you can't use it again until you finish a long rest. |