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Ice Mephit
Source: SRD / Basic Rules
title: Ice Mephit

*Small elemental, Neutral Evil*
- **Armor Class** 11
- **Hit Points** 21 (`6d6`)
- **Speed** 30 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
| 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2, Stealth +3
- **Senses** darkvision 60 ft., passive Perception 12
- **Damage Vulnerabilities** bludgeoning, fire
- **Damage Immunities** cold, poison
- **Condition Immunities** poisoned
- **Languages** Aquan, Auran
- **Challenge** 1/2
## Traits
***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one.
***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](compendium/spells/fog-cloud.md), requiring no material components. Its innate spellcasting ability is Charisma.
**At will**: [fog cloud](compendium/spells/fog-cloud.md)
## Actions
***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage.
***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one.
^statblock
Environment
arctic